local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 144002024
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 24001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 426.393
L3_1.y = 122.156
L3_1.z = -741.932
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 33.94
L3_1.y = 290.614
L3_1.z = 19.025
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 1003
L2_1.area_id = 101
L3_1 = {}
L3_1.config_id = 24003
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 425.98
L4_1.y = 122.168
L4_1.z = -746.337
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 26.055
L4_1.y = 274.961
L4_1.z = 28.006
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 1003
L3_1.area_id = 101
L4_1 = {}
L4_1.config_id = 24006
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 423.901
L5_1.y = 121.798
L5_1.z = -741.947
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 18.407
L5_1.y = 173.028
L5_1.z = 349.247
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 1003
L4_1.area_id = 101
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 24001
L5_1 = 24003
L6_1 = 24006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
